Project and asset workspace
Arke Forge keeps an active context made of one project and one asset. Choosing another asset changes the inputs and outputs used by the integrated stages.
Create an asset
- Select New asset.
- Enter the project name and asset name.
- Choose the project mode: 2D or 3D.
- Choose whether the asset is a character or an object.
- Create it and confirm that it appears in Active context.
The selected project mode filters the available cards. Shared design and image tools remain visible in both modes.
Artifact stages
Each asset has a manifest and folders for references, reconstruction, review, rigging, motion, animation, Godot output and logs. Arke Forge uses the manifest instead of guessing which recent file belongs to the asset.
Some external interfaces cannot return their output directly to Arke Forge. After producing a file in ComfyUI, TRELLIS or Blender, open Artifacts and register the approved file once. Later stages then resolve it automatically.
Approval rule
Register only the version you reviewed and want to carry forward. Replacing an artifact changes the source used the next time a dependent stage runs; it does not rewrite outputs already created from the previous source.