Tutorials
This section is reserved for focused, repeatable tutorials that extend the end-to-end guides without making them harder to scan.
Planned topics include:
- Writing consistent 2D character and sprite prompts.
- Preparing a rig-friendly character reference.
- Repairing materials and geometry in Blender.
- Reviewing UniRig skinning and weight problems.
- Writing effective ARDY motion prompts.
- Building 2D animation state machines and collisions in Godot.
- Building 3D character controllers, collisions and animation trees in Godot.
- Creating tiles, environments and level blocks.
Until those tutorials are published, use the 2D and 3D workflow pages as the operational source of truth.