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Tutorials

This section is reserved for focused, repeatable tutorials that extend the end-to-end guides without making them harder to scan.

Planned topics include:

  • Writing consistent 2D character and sprite prompts.
  • Preparing a rig-friendly character reference.
  • Repairing materials and geometry in Blender.
  • Reviewing UniRig skinning and weight problems.
  • Writing effective ARDY motion prompts.
  • Building 2D animation state machines and collisions in Godot.
  • Building 3D character controllers, collisions and animation trees in Godot.
  • Creating tiles, environments and level blocks.

Until those tutorials are published, use the 2D and 3D workflow pages as the operational source of truth.