Troubleshooting
A card stays in loading state
Open Log and confirm whether the model is still loading. First startup may take several minutes. If the process ended, stop the card and review the final log lines before retrying.
Another card cannot be started
Arke Forge found an active managed tool. Finish and stop it first. If a tool was opened outside Arke Forge, close it manually and select Refresh.
Memory stays high after stopping
Wait for the card to return to Ready and check Windows and WSL processes. Close unused Blender windows and browser tabs. If saved work is safe and WSL retained memory, use Release WSL.
The wrong asset opens
Confirm the item shown under Active context. Open Artifacts and check that the expected reference, reconstruction, rig, motion and animation are registered for that asset.
The character deforms during animation
Test the rig in Blender before retargeting. Fused arms, hands or accessories in the source geometry produce incorrect skinning. Use a reference with separated limbs or repair the mesh and weights.
Godot cannot load the GLB
Run Prepare again and wait for both Blender export and Godot import to finish before selecting Test. Check the Godot card log for exporter or importer errors.
Need help?
Include the Arke Forge version, active project and asset, tool name and final log lines. Do not include model access tokens or private credentials.